• DocumentCode
    1330785
  • Title

    Heterogeneous Subsurface Scattering Using the Finite Element Method

  • Author

    Arbree, Adam ; Walter, Bruce ; Bala, Kavita

  • Author_Institution
    Autodesk® Corp., San Franscisco, CA, USA
  • Volume
    17
  • Issue
    7
  • fYear
    2011
  • fDate
    7/1/2011 12:00:00 AM
  • Firstpage
    956
  • Lastpage
    969
  • Abstract
    Materials with visually important heterogeneous subsurface scattering, including marble, skin, leaves, and minerals are common in the real world. However, general, accurate, and efficient rendering of these materials is an open problem. In this paper, we describe a finite element (FE) solution of the heterogeneous diffusion equation (DE) that solves this problem. Our algorithm is the first to use the FE method to solve the difficult problem of heterogeneous subsurface rendering. To create our algorithm, we make two contributions. First, we correct previous work and derive an accurate and complete heterogeneous diffusion formulation with two key elements: the diffusive source boundary condition (DSBC)-an accurate model of the reduced intensity (RI) source-and its associated render query function. Second, we solve this formulation accurately and efficiently using the FE method. With these contributions, we can render subsurface scattering with a simple four step algorithm. To demonstrate that our algorithm is simultaneously general, accurate, and efficient, we test its performance on a series of difficult scenes. For a wide range of materials and geometry, it produces, in minutes, images that match path traced references, that required hours.
  • Keywords
    finite element analysis; rendering (computer graphics); diffusive source boundary condition; finite element method; heterogeneous diffusion equation; heterogeneous subsurface rendering; heterogeneous subsurface scattering; reduced intensity source; render query function; Approximation algorithms; Approximation methods; Equations; Materials; Mathematical model; Rendering (computer graphics); Scattering; Three-dimensional graphics and realism; color; finite element methods.; miscellaneous; partial differential equations; shading; shadowing; subsurface scattering; texture;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.117
  • Filename
    5582083