DocumentCode :
1334497
Title :
An Indirect-Reciprocity Reputation Game for Cooperation in Dynamic Spectrum Access Networks
Author :
Zhang, Biling ; Chen, Yan ; Liu, K. J Ray
Author_Institution :
Sch. of Network Educ., Beijing Univ. of Posts & Telecommun., Beijing, China
Volume :
11
Issue :
12
fYear :
2012
fDate :
12/1/2012 12:00:00 AM
Firstpage :
4328
Lastpage :
4341
Abstract :
Cooperation is a promising approach to simultaneously achieve efficient utilization of spectrum resource and improve the quality of service of primary users in dynamic spectrum access networks. However, due to the selfish nature, secondary users may not act as cooperatively as primary users have expected. Therefore, how to stimulate the secondary users to play cooperatively is an important issue. In this paper, we propose a reputation-based spectrum access framework, where the cooperation stimulation problem is modeled as an indirect reciprocity game. In the proposed game, secondary users choose how to help primary users relay information and gain reputations, based on which they can access a certain amount of vacant licensed channels in the future. By formulating a secondary user´s decision making as a Markov decision process, we obtain the optimal action rule, according to which the secondary user will use maximal power to help primary user relay data if the channel is not in an outage, and thus greatly improve the primary user´s quality of service as well as the spectrum utilization efficiency. Moreover, we prove the uniqueness of stationary reputation distribution and theoretically derive the condition under which the optimal action rule is evolutionarily stable. Finally, simulation results are shown to verify the effectiveness of the proposed scheme.
Keywords :
Markov processes; game theory; quality of service; radio spectrum management; Markov decision process; cooperation stimulation problem; decision making; dynamic spectrum access networks; gain reputations; indirect reciprocity game; indirect-reciprocity reputation game; licensed channels; quality of service; reputation-based spectrum access framework; spectrum resource; Game theory; Noise measurement; Protocols; Quality of service; Radio spectrum management; Relays; Indirect reciprocity; Markov decision process; dynamic spectrum access; evolutionarily stable strategy; game theory;
fLanguage :
English
Journal_Title :
Wireless Communications, IEEE Transactions on
Publisher :
ieee
ISSN :
1536-1276
Type :
jour
DOI :
10.1109/TWC.2012.102612.111844
Filename :
6353399
Link To Document :
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