• DocumentCode
    1336242
  • Title

    Convergence in Player-Specific Graphical Resource Allocation Games

  • Author

    Pacifici, Valentino ; Dán, György

  • Author_Institution
    Lab. for Commun. Networks, ACCESS Linnaeus Centre, Stockholm, Sweden
  • Volume
    30
  • Issue
    11
  • fYear
    2012
  • fDate
    12/1/2012 12:00:00 AM
  • Firstpage
    2190
  • Lastpage
    2199
  • Abstract
    As a model of distributed resource allocation in networked systems, we consider resource allocation games played over a influence graph. The influence graph models limited interaction between the players due to, e.g., the network topology: the payoff that an allocated resource yields to a player depends only on the resources allocated by her neighbors on the graph. We prove that pure strategy Nash equilibria (NE) always exist in graphical resource allocation games and we provide a linear time algorithm to compute equilibria. We show that these games do not admit a potential function: if there are closed paths in the influence graph then there can be best reply cycles. Nevertheless, we show that from any initial allocation of a resource allocation game it is possible to reach a NE by playing best replies and we provide a bound on the maximal number of update steps required. Furthermore we give sufficient conditions in terms of the influence graph topology and the utility structure under which best reply cycles do not exist. Finally we propose an efficient distributed algorithm to reach an equilibrium over an arbitrary graph and we illustrate its performance on different random graph topologies.
  • Keywords
    Internet; game theory; radio transmitters; telecommunication network topology; CPU caching; Internet service providers; NE; Nash equilibria; clean-slate information centric network architectures; computer architectures; cooperative caching; distributed algorithm; distributed resource allocation; influence graph models; influence graph topology; job distributed scheduling; linear time algorithm; network topology; networked systems; player-specific graphical resource allocation games; player-specific utility; radio spectrum; radio transmitters; random graph topologies; Communication networks; Distributed processing; Economics; Graph theory; Resource allocation; Telecommunication services; best reply dynamics; graphical games; player-specific congestion games; resource allocation;
  • fLanguage
    English
  • Journal_Title
    Selected Areas in Communications, IEEE Journal on
  • Publisher
    ieee
  • ISSN
    0733-8716
  • Type

    jour

  • DOI
    10.1109/JSAC.2012.121211
  • Filename
    6354277