DocumentCode :
1337049
Title :
Games That Teach the Fundamentals of Computer Operation
Author :
Engelbart, Douglas C.
Author_Institution :
Stanford Res. Inst., Menlo Park, Calif.
Issue :
1
fYear :
1961
fDate :
3/1/1961 12:00:00 AM
Firstpage :
31
Lastpage :
41
Abstract :
One who wishes to give a group of laymen a feeling for the way we computer engineers can coax sophisticated information-handling behavior from an organization of simple physical elements can provide a striking on-the-spot example by training his laymen to simulate various kinds of simple elements and by organizing them into a network whose behavior is obviously more sophisticated than that of any element. Each individual watches the up-down hand position of one or two others, and adjusts his own hand position according to a response task which is equivalent to that of an AND, OR, NOT, or flip-flop element¿although task assignments are made in such a way that the participants don´t hear a single esoteric word, nor realize that they might be doing ``logic.´´ Counters, shift registers, and adders may be organized and operated in a way which proves very entertaining to participants and on-lookers, and yet which provides them with very realistic basic concepts about how a computer might work.
Keywords :
Coaxial components; Computational modeling; Computer networks; Computer simulation; Counting circuits; Flip-flops; Logic; Organizing; Physics computing; Watches;
fLanguage :
English
Journal_Title :
Electronic Computers, IRE Transactions on
Publisher :
ieee
ISSN :
0367-9950
Type :
jour
DOI :
10.1109/TEC.1961.5219149
Filename :
5219149
Link To Document :
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