Title :
Characterizing Online Games
Author :
Chambers, Chris ; Feng, Wu-Chang ; Sahu, Sambit ; Saha, Debanjan ; Brandt, David
Author_Institution :
Game Dev., Zipper Interactive, Seattle, WA, USA
fDate :
6/1/2010 12:00:00 AM
Abstract :
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games.
Keywords :
Internet; computer games; Internet; game company; long-term analysis; online games; Games; network monitoring; online game measurement; player behavior;
Journal_Title :
Networking, IEEE/ACM Transactions on
DOI :
10.1109/TNET.2009.2034371