DocumentCode :
1338087
Title :
Characterizing Online Games
Author :
Chambers, Chris ; Feng, Wu-Chang ; Sahu, Sambit ; Saha, Debanjan ; Brandt, David
Author_Institution :
Game Dev., Zipper Interactive, Seattle, WA, USA
Volume :
18
Issue :
3
fYear :
2010
fDate :
6/1/2010 12:00:00 AM
Firstpage :
899
Lastpage :
910
Abstract :
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games.
Keywords :
Internet; computer games; Internet; game company; long-term analysis; online games; Games; network monitoring; online game measurement; player behavior;
fLanguage :
English
Journal_Title :
Networking, IEEE/ACM Transactions on
Publisher :
ieee
ISSN :
1063-6692
Type :
jour
DOI :
10.1109/TNET.2009.2034371
Filename :
5339103
Link To Document :
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