DocumentCode
1340566
Title
A Fuzzy Clustering Algorithm for Virtual Character Animation Representation
Author
Chew, Boon-Seng ; Chau, Lap-Pui ; Yap, Kim-Hui
Author_Institution
Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore, Singapore
Volume
13
Issue
1
fYear
2011
Firstpage
40
Lastpage
49
Abstract
The use of realistic humanoid animations generated through motion capture (MoCap) technology is widespread across various 3-D applications and industries. However, the existing compression techniques for such representation often do not consider the implicit coherence within the anatomical structure of a human skeletal model and lacks portability for transmission consideration. In this paper, a novel concept virtual character animation image (VCAI) is proposed. Built upon a fuzzy clustering algorithm, the data similarity within the anatomy structure of a virtual character (VC) model is jointly considered with the temporal coherence within the motion data to achieve efficient data compression. Since the VCA is mapped as an image, the use of image processing tool is possible for efficient compression and delivery of such content across dynamic network. A modified motion filter (MMF) is proposed to minimize the visual discontinuity in VCA´s motion due to the quantization and transmission error. The MMF helps to remove high frequency noise components and smoothen the motion signal providing perceptually improved VCA with lessened distortion. Simulation results show that the proposed algorithm is competitive in compression efficiency and decoded VCA quality against the state-of-the-art VCA compression methods, making it suitable for providing quality VCA animation to low-powered mobile devices.
Keywords
computer animation; data compression; image processing; pattern clustering; virtual reality; anatomical structure; compression technique; data similarity; dynamic network; fuzzy clustering algorithm; human skeletal model; humanoid animation; image processing tool; modified motion filter; motion capture technology; motion signal; quantization error; temporal coherence; transmission error; virtual character animation; visual discontinuity; Animation; Clustering algorithms; Coherence; Image coding; Joints; Three dimensional displays; Transform coding; Compression; fuzzy c-mean clustering and realism; virtual character animation;
fLanguage
English
Journal_Title
Multimedia, IEEE Transactions on
Publisher
ieee
ISSN
1520-9210
Type
jour
DOI
10.1109/TMM.2010.2082512
Filename
5593220
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