• DocumentCode
    134143
  • Title

    Fun beliefs in digital games from the perspective of human nature: A systematic review

  • Author

    Normal, Mat Jusoh ; MdNor, Khalil ; Ishak, Bin Ismail

  • Author_Institution
    Fac. of Comput., Univ. Teknol. Malaysia, Skudai, Malaysia
  • fYear
    2014
  • fDate
    27-29 May 2014
  • Firstpage
    359
  • Lastpage
    364
  • Abstract
    Information and communication technologies are surfacing in every facet of contemporary human life. Development of gaming technologies is closely knitted with human practices and social innovations. Human society has been playing games to socialize and to gain satisfaction leading to a change in the interaction. Gamification has been used successfully to increase user engagement. The concept of fun in gamification is a major belief that is closely linked to human nature. However, there is an absence of understanding regarding the relationship between engagement in fun beliefs and human behavior. Therefore, the current study aims to fill in the conceptual gap by reporting the systematic review of recent literature addressing the different perspective on the experiences and impacts of playing games. It also examines the human behavior from cultural and social standpoint with regards to the beliefs. This review may challenge ethics, meaning and role of human values in our welfare. The understanding of the topic concepts is identified along with the essential outcomes analyzed using meta-analysis.
  • Keywords
    behavioural sciences computing; computer games; cultural aspects; ethical aspects; conceptual gap; cultural standpoint; digital games; ethical aspects; fun beliefs; game playing; gamification; gaming technology development; human behavior; human nature; human practices; human satisfaction; human society; human values; human welfare; information and communication technologies; meta-analysis; social innovations; social standpoint; socialization; systematic review; user engagement; Databases; Employment; Entertainment industry; Games; Lead; Pediatrics; Psychology; digital games; fun beliefs; gamification; human nature;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology Management and Emerging Technologies (ISTMET), 2014 International Symposium on
  • Conference_Location
    Bandung
  • Print_ISBN
    978-1-4799-3703-5
  • Type

    conf

  • DOI
    10.1109/ISTMET.2014.6936534
  • Filename
    6936534