• DocumentCode
    1345282
  • Title

    Generating artificially mastered motions for an upper limb in baseball pitching from several objective functions

  • Author

    Mochizuki, Yoshiyuki ; Inokuchi, Seiji ; Omura, Koichi

  • Author_Institution
    Multimedia Dev. Center, Matsushita Electr. Ind. Co. Ltd., Osaka, Japan
  • Volume
    30
  • Issue
    3
  • fYear
    2000
  • fDate
    6/1/2000 12:00:00 AM
  • Firstpage
    373
  • Lastpage
    382
  • Abstract
    It is possible to consider a mastered skill to be an optimal skill under some conditions, especially in the field of sports, We call an ideal skill generated in an artificial environment like a computer, an “artificially mastered skill”. There must exist an objective function which represents the objective of the optimization for the skill. The objective function plays the most important role in defining the meaning of the mastered skill. In this paper, we propose a computer simulation method of generating artificially mastered motions for an upper limb during baseball pitching by using a three-dimensional mathematical model and an optimizing method. We report the consequences of simulation experiments for several objective functions that define the mastered skill in the meaning of “nonwasteful” and/or “smooth”. From the consequences, we also investigate the property of an “artificially mastered skill motion” generated from each objective function, paying attention to differences among the consequent motions for each objective function from the viewpoints of kinematics and dynamics
  • Keywords
    biomechanics; digital simulation; kinematics; sport; artificially mastered motions; baseball pitching; computer simulation; objective functions; optimal skill; three-dimensional mathematical model; Art; Computational modeling; Computer simulation; Information science; Kinematics; Laboratories; Mathematical model; Motion analysis; Motion measurement; Optimization methods;
  • fLanguage
    English
  • Journal_Title
    Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4419
  • Type

    jour

  • DOI
    10.1109/3477.846228
  • Filename
    846228