DocumentCode :
1345865
Title :
Advanced graphics behind medical virtual reality: evolution of algorithms, hardware, and software interfaces
Author :
Soferman, Ziv ; Blythe, David ; John, Nigel W.
Author_Institution :
Silicon Graphics Biomed. Ltd., Jerusalem, Israel
Volume :
86
Issue :
3
fYear :
1998
fDate :
3/1/1998 12:00:00 AM
Firstpage :
531
Lastpage :
554
Abstract :
Applications of virtual reality (VR) and augmented reality (AR) in medicine require real-time visualization and modeling of large three-dimensional data sets. Consequently, these applications require powerful computation, extensive high-bandwidth memory, and fast communication links. In the past, the manufacturers of medical imaging equipment produced their own special-purpose proprietary hardware for image processing and solid graphics. Due to the developments in computer hardware in general and in graphics accelerators in particular, there is a trend toward replacing the proprietary hardware off-the-shelf (OTS) equipment. Computer graphics itself has advanced in its quest for realism. Generic algorithms such as shading, texture mapping, and volume rendering have been developed to meet the resultant ever increasing requirements. Advances in both the OTS CPU and graphics hardware have enabled real-time implementations of these algorithms, thereby facilitating many of the medical VR/AR applications used today. The development of graphics libraries such as OpenGL has also been an important factor. These libraries provide an underlying portable software platform that optimizes the utilization of the available graphics hardware. OpenGL has become a standard graphics application programming interface, particularly for graphics-intensive applications, and more and more OTS systems provide hardware implementations of OpenGL commands. The review paper follows the evolution of these technologies and examines their crucial role in enabling the appearance of the current VR/AR applications in medicine and provides a look at current trends and future possibilities
Keywords :
application program interfaces; computer graphic equipment; data visualisation; libraries; medical image processing; medicine; real-time systems; rendering (computer graphics); subroutines; virtual reality; OpenGL; advanced graphics; algorithms; augmented reality; computation; fast communication link; graphics accelerators; graphics application programming interface; graphics hardware; graphics libraries; high-bandwidth memory; large 3D data sets; medical imagining; medical virtual reality; medicine; portable software platform; real-time modeling; real-time visualization; shading; software interfaces; texture mapping; volume rendering; Application software; Augmented reality; Biomedical imaging; Computer applications; Computer graphics; Data visualization; Hardware; Manufacturing processes; Software libraries; Virtual reality;
fLanguage :
English
Journal_Title :
Proceedings of the IEEE
Publisher :
ieee
ISSN :
0018-9219
Type :
jour
DOI :
10.1109/5.662878
Filename :
662878
Link To Document :
بازگشت