DocumentCode :
1351318
Title :
Bringing VR to the desktop: are you game?
Author :
DeLeon, Victor ; Berry, Robert, Jr.
Author_Institution :
Digitalo Studios, Fort Lauderdale, FL, USA
Volume :
7
Issue :
2
fYear :
2000
Firstpage :
68
Lastpage :
72
Abstract :
The goal of bringing photorealistic, real-time technology to desktop computers has challenged the virtual reality (VR) community. Some day, we will not need to travel across the globe to visit historically significant places; we´ll simply select them from an interactive encyclopedia and virtually visit them from our classrooms and living rooms. Imaging technologies have advanced in great leaps and bounds, and most of this technology is readily available to average consumers today. In the forefront, video game companies have made great strides in this area. They have spent millions of dollars developing real-time 3D graphics engines that focus on a series of new core technologies specifically dealing with presenting complex 3D environments, comprised of textured and shaded polygon-based worlds, to a low-end audience running standard personal computers. Taking all this quickly-evolving technology into consideration, Digitalo Studios and the Virtual Systems Laboratory in Japan developed two projects using 3D video-game engine technologies, generating high-resolution, real-time 3D imagery for photorealistic walk-throughs of the Florida Everglades and the Notre Dame Cathedral in Paris. The latter, nicknamed the Virtual Reality Notre Dame (VRND) Project, is a multi-user environment that is accessible to the public via the Internet
Keywords :
Internet; computer games; humanities; microcomputer applications; real-time systems; realistic images; virtual reality; Florida Everglades, USA; Internet; Notre Dame Cathedral, Paris, France; Virtual Reality Notre Dame Project; desktop virtual reality; high-resolution real-time 3D imagery; historically significant places; imaging technologies; interactive encyclopedia; multi-user environment; personal computers; photorealistic real-time technology; photorealistic walk-throughs; public access; real-time 3D graphics engines; shaded polygons; texture; video games; Computer graphics; Encyclopedias; Games; Internet; Laboratories; Microcomputers; Real time systems; Search engines; Standards development; Virtual reality;
fLanguage :
English
Journal_Title :
MultiMedia, IEEE
Publisher :
ieee
ISSN :
1070-986X
Type :
jour
DOI :
10.1109/93.848433
Filename :
848433
Link To Document :
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