DocumentCode :
1351395
Title :
Vector unit architecture for emotion synthesis
Author :
Kunimatsu, Atsushi ; Ide, Nobuhiro ; Sato, Toshinori ; Endo, Yukio ; Murakami, Hiroaki ; Kamei, Takayuki ; Hirano, Masashi ; Ishihara, Fujio ; Tago, Haruyuki ; Oka, Masaaki ; Ohba, Akio ; Yutaka, Teiji ; Okada, Toyoshi ; Suzuoki, Masakazu
Author_Institution :
Toshiba Corp., Japan
Volume :
20
Issue :
2
fYear :
2000
Firstpage :
40
Lastpage :
47
Abstract :
Two vector units embedded in the emotion engine chip support high-quality 3D graphics, emotion synthesis, and 300-MHz, 5.5-GFLOPS operation for the recently introduced PlayStation2 game entertainment system
Keywords :
computer games; computer graphics; special purpose computers; 3D graphics; 5.5 GFLOPS; PlayStation2; emotion engine chip; emotion synthesis; game entertainment; vector units; Broadcasting; Central Processing Unit; Computer architecture; Coprocessors; Engines; Graphics; Random access memory; Read-write memory; Synthesizers; VLIW;
fLanguage :
English
Journal_Title :
Micro, IEEE
Publisher :
ieee
ISSN :
0272-1732
Type :
jour
DOI :
10.1109/40.848471
Filename :
848471
Link To Document :
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