Abstract :
The author describes four methods to achieve rotations using elementary concepts from algebra, analytic geometry, and calculus.
Keywords :
algebra; calculus; computer graphics; geometry; 3D rotations; algebra; analytic geometry; calculus; elementary concepts; Algebra; Calculus; Encoding; Geometry; Image coding; Quaternions; Three dimensional displays; Vector quantization; 3D rotations; Rodrigues´ formula Cayley´s rational parameterization; computer graphics; exponential map; logarithm map; math and code; quaternions; two unit vectors;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2011.92