DocumentCode :
1357703
Title :
Random and Raster: Display Technologies and the Development of Videogames
Author :
Montfort, Nick ; Bogost, Ian
Author_Institution :
Massachusetts Inst. of Technol., Cambridge, MA, USA
Volume :
31
Issue :
3
fYear :
2009
Firstpage :
34
Lastpage :
43
Abstract :
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.
Keywords :
cathode-ray tubes; liquid crystal displays; cathode-ray tubes; display technology; game design; high definition LCD displays; liquid crystal displays; oscilloscopes; random scan CRT; raster scan CRT; videogames; Computer displays; Computer graphics; Games; History; Liquid crystal displays; Oscilloscopes; Space technology; TV; Teleprinting; Three dimensional displays; Keywords: History of computing; arcade games; cathode-ray tube displays; porting; random scan displays; raster scan displays; vector graphics; videogames;
fLanguage :
English
Journal_Title :
Annals of the History of Computing, IEEE
Publisher :
ieee
ISSN :
1058-6180
Type :
jour
DOI :
10.1109/MAHC.2009.50
Filename :
5223984
Link To Document :
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