Title : 
Computing Prescriptions: Quickhull: Computing Convex Hulls Quickly
         
        
        
        
        
        
        
        
            Abstract : 
The convex hull is one of computational geometry´s fundamental structures, offering a simple way to approximate a point set´s shape. Quickhull is a simple algorithm for computing convex hulls that takes a divide-and-conquer approach and proves efficient in practice.
         
        
            Keywords : 
computational geometry; divide and conquer methods; computational geometry; convex hull computation; divide-and-conquer approach; point set shape; quickhull algorithm; Algorithm design and analysis; Character generation; Computational geometry; Filters; Image processing; Nails; Partitioning algorithms; Pattern recognition; Rubber; Sorting; computing prescriptions;
         
        
        
            Journal_Title : 
Computing in Science & Engineering
         
        
        
        
        
            DOI : 
10.1109/MCSE.2009.136