• DocumentCode
    1362711
  • Title

    Using GPU Shaders for Visualization

  • Author

    Bailey, Mike

  • Author_Institution
    Oregon State Univ., Corvallis, OR, USA
  • Volume
    29
  • Issue
    5
  • fYear
    2009
  • Firstpage
    96
  • Lastpage
    100
  • Abstract
    GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
  • Keywords
    data visualisation; GLSL; GPU shader; OpenGL shading language; contour cutting plane; data visualization; graphical processing unit; point cloud; Clouds; Data visualization; GLSL; GPU programming; OpenGL Shading Language; computer graphics; computer graphics software; cutting planes; point clouds; shaders; visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.102
  • Filename
    5230472