DocumentCode
1362711
Title
Using GPU Shaders for Visualization
Author
Bailey, Mike
Author_Institution
Oregon State Univ., Corvallis, OR, USA
Volume
29
Issue
5
fYear
2009
Firstpage
96
Lastpage
100
Abstract
GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.
Keywords
data visualisation; GLSL; GPU shader; OpenGL shading language; contour cutting plane; data visualization; graphical processing unit; point cloud; Clouds; Data visualization; GLSL; GPU programming; OpenGL Shading Language; computer graphics; computer graphics software; cutting planes; point clouds; shaders; visualization;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.102
Filename
5230472
Link To Document