• DocumentCode
    1363007
  • Title

    Game theory in signal processing and communications [From the Guest Editors]

  • Author

    Jorswieck, Eduard A. ; Larsson, Erik G. ; Luise, Marco ; Poor, H. Vincent

  • Author_Institution
    Guest Editors
  • Volume
    26
  • Issue
    5
  • fYear
    2009
  • fDate
    9/1/2009 12:00:00 AM
  • Firstpage
    17
  • Lastpage
    132
  • Abstract
    Game theory is a branch of mathematics aimed at the modeling and understanding of resource conflict problems. Essentially, the theory splits into two branches: noncooperative and cooperative game theory. The distinction between the two is whether or not the players in the game can make joint decisions regarding the choice of strategy. Noncooperative game theory is closely connected to minimax optimization and typically results in the study of various equilibria, most notably the Nash equilibrium. Cooperative game theory examines how strictly rational (selfish) actors can benefit from voluntary cooperation by reaching bargaining agreements. Another distinction is between static and dynamic game theory, where the latter can be viewed as a combination of game theory and optimal control. In general, the theory provides a structured approach to many important problems arising in signal processing and communications, notably resource allocation and robust transceiver optimization. Recent applications also occur in other emerging fields, such as cognitive radio, spectrum sharing, and in multihop-sensor and adhoc networks.
  • Keywords
    Game theory; Mathematical model; Mathematics; Minimax techniques; Nash equilibrium; Optimal control; Resource management; Robustness; Signal processing; Transceivers;
  • fLanguage
    English
  • Journal_Title
    Signal Processing Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    1053-5888
  • Type

    jour

  • DOI
    10.1109/MSP.2009.933610
  • Filename
    5230842