DocumentCode
1363007
Title
Game theory in signal processing and communications [From the Guest Editors]
Author
Jorswieck, Eduard A. ; Larsson, Erik G. ; Luise, Marco ; Poor, H. Vincent
Author_Institution
Guest Editors
Volume
26
Issue
5
fYear
2009
fDate
9/1/2009 12:00:00 AM
Firstpage
17
Lastpage
132
Abstract
Game theory is a branch of mathematics aimed at the modeling and understanding of resource conflict problems. Essentially, the theory splits into two branches: noncooperative and cooperative game theory. The distinction between the two is whether or not the players in the game can make joint decisions regarding the choice of strategy. Noncooperative game theory is closely connected to minimax optimization and typically results in the study of various equilibria, most notably the Nash equilibrium. Cooperative game theory examines how strictly rational (selfish) actors can benefit from voluntary cooperation by reaching bargaining agreements. Another distinction is between static and dynamic game theory, where the latter can be viewed as a combination of game theory and optimal control. In general, the theory provides a structured approach to many important problems arising in signal processing and communications, notably resource allocation and robust transceiver optimization. Recent applications also occur in other emerging fields, such as cognitive radio, spectrum sharing, and in multihop-sensor and adhoc networks.
Keywords
Game theory; Mathematical model; Mathematics; Minimax techniques; Nash equilibrium; Optimal control; Resource management; Robustness; Signal processing; Transceivers;
fLanguage
English
Journal_Title
Signal Processing Magazine, IEEE
Publisher
ieee
ISSN
1053-5888
Type
jour
DOI
10.1109/MSP.2009.933610
Filename
5230842
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