DocumentCode :
136304
Title :
Multiplatform games for Dyslexia identification in preschoolers
Author :
Facoetti, A. ; Franceschini, S. ; Gaggi, O. ; Galiazzo, G. ; Gori, S. ; Palazzi, C.E. ; Ruffino, M.
Author_Institution :
Dept. of Gen. Psychol., Univ. of Padua, Padua, Italy
fYear :
2014
fDate :
10-13 Jan. 2014
Firstpage :
1152
Lastpage :
1153
Abstract :
Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.
Keywords :
Internet; cognition; computer aided instruction; mobile computing; natural language processing; serious games (computing); Web mobile platforms; dyslexia identification; educational opportunities; learning disability; multiplatform approach; multiplatform games; serious games; spoken language; Browsers; Computers; Conferences; Educational institutions; Games; Pediatrics; Visualization; dyslexia; mobile; multiplatform; serious game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference (CCNC), 2014 IEEE 11th
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4799-2356-4
Type :
conf
DOI :
10.1109/CCNC.2014.6940496
Filename :
6940496
Link To Document :
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