• DocumentCode
    136304
  • Title

    Multiplatform games for Dyslexia identification in preschoolers

  • Author

    Facoetti, A. ; Franceschini, S. ; Gaggi, O. ; Galiazzo, G. ; Gori, S. ; Palazzi, C.E. ; Ruffino, M.

  • Author_Institution
    Dept. of Gen. Psychol., Univ. of Padua, Padua, Italy
  • fYear
    2014
  • fDate
    10-13 Jan. 2014
  • Firstpage
    1152
  • Lastpage
    1153
  • Abstract
    Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.
  • Keywords
    Internet; cognition; computer aided instruction; mobile computing; natural language processing; serious games (computing); Web mobile platforms; dyslexia identification; educational opportunities; learning disability; multiplatform approach; multiplatform games; serious games; spoken language; Browsers; Computers; Conferences; Educational institutions; Games; Pediatrics; Visualization; dyslexia; mobile; multiplatform; serious game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2014 IEEE 11th
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4799-2356-4
  • Type

    conf

  • DOI
    10.1109/CCNC.2014.6940496
  • Filename
    6940496