DocumentCode
136304
Title
Multiplatform games for Dyslexia identification in preschoolers
Author
Facoetti, A. ; Franceschini, S. ; Gaggi, O. ; Galiazzo, G. ; Gori, S. ; Palazzi, C.E. ; Ruffino, M.
Author_Institution
Dept. of Gen. Psychol., Univ. of Padua, Padua, Italy
fYear
2014
fDate
10-13 Jan. 2014
Firstpage
1152
Lastpage
1153
Abstract
Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.
Keywords
Internet; cognition; computer aided instruction; mobile computing; natural language processing; serious games (computing); Web mobile platforms; dyslexia identification; educational opportunities; learning disability; multiplatform approach; multiplatform games; serious games; spoken language; Browsers; Computers; Conferences; Educational institutions; Games; Pediatrics; Visualization; dyslexia; mobile; multiplatform; serious game;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference (CCNC), 2014 IEEE 11th
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4799-2356-4
Type
conf
DOI
10.1109/CCNC.2014.6940496
Filename
6940496
Link To Document