Title :
Ringing: Frugal Subdivision of Curves and Surfaces
Author :
Rossignac, Jarek ; Venkatesh, Abhishek
Author_Institution :
Aquatic Propulsion Lab., Georgia Inst. of Technol., Atlanta, GA, USA
Abstract :
Ringing reduces the working memory needed during the rendering of subdivision curves, surfaces, and animations. For example, it only stores 4D vertices when rendering the dth level of subdivision of a polygon using four-point, cubic, or quintic B-spline subdivision masks. Ringing can be used on CPUs and GPUs.
Keywords :
computer animation; coprocessors; rendering (computer graphics); splines (mathematics); 4D vertices; CPU; GPU; computer animations; graphic processing unit; polygon subdivision rendering; quintic B-spline subdivision masks; subdivision curve rendering; B-splines; GPU; animation; computer graphics; curves; geometry shader; graphics and animation; streaming; subdivision; surfaces;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2009.108