DocumentCode :
1365476
Title :
Image Plane Sweep Volume Illumination
Author :
Sundén, Erik ; Ynnerman, Anders ; Ropinski, Timo
Author_Institution :
Sci. Visualization Group, Linkoping Univ., Linkoping, Sweden
Volume :
17
Issue :
12
fYear :
2011
Firstpage :
2125
Lastpage :
2134
Abstract :
In recent years, many volumetric illumination models have been proposed, which have the potential to simulate advanced lighting effects and thus support improved image comprehension. Although volume ray-casting is widely accepted as the volume rendering technique which achieves the highest image quality, so far no volumetric illumination algorithm has been designed to be directly incorporated into the ray-casting process. In this paper we propose image plane sweep volume illumination (IPSVI), which allows the integration of advanced illumination effects into a GPU-based volume ray-caster by exploiting the plane sweep paradigm. Thus, we are able to reduce the problem complexity and achieve interactive frame rates, while supporting scattering as well as shadowing. Since all illumination computations are performed directly within a single rendering pass, IPSVI does not require any preprocessing nor does it need to store intermediate results within an illumination volume. It therefore has a significantly lower memory footprint than other techniques. This makes IPSVI directly applicable to large data sets. Furthermore, the integration into a GPU-based ray-caster allows for high image quality as well as improved rendering performance by exploiting early ray termination. This paper discusses the theory behind IPSVI, describes its implementation, demonstrates its visual results and provides performance measurements.
Keywords :
computer graphic equipment; coprocessors; image processing; ray tracing; rendering (computer graphics); GPU; IPSVI; image comprehension; image plane sweep volume illumination; image quality; lighting effects; ray casting process; volume rendering technique; volumetric illumination models; Equations; Light sources; Mathematical model; Rendering (computer graphics); Synchronization; Advanced illumination.; GPU-based ray-casting; Interactive volume rendering; Algorithms; Animals; Computer Graphics; Computer Simulation; Humans; Imaging, Three-Dimensional; Lighting; Models, Anatomic; Spheniscidae; Tomography, X-Ray Computed; User-Computer Interface;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2011.211
Filename :
6064977
Link To Document :
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