DocumentCode :
1366923
Title :
Multiuser rate allocation games for multimedia communications
Author :
Chen, Yan ; Wang, Beibei ; Liu, K. J Ray
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of Maryland, College Park, MD, USA
Volume :
11
Issue :
6
fYear :
2009
Firstpage :
1170
Lastpage :
1181
Abstract :
How to efficiently and fairly allocate data rate among different users is a key problem in the field of multiuser multimedia communication. However, most of the existing optimization-based methods, such as minimizing the weighted sum of the distortions or maximizing the weighted sum of the peak signal-to-noise ratios (PSNRs), have their weights heuristically determined. Moreover, those approaches mainly focus on the efficiency issue while there is no notion of fairness. In this paper, we address this problem by proposing a game-theoretic framework, in which the utility/payoff function of each user/player is jointly determined by the characteristics of the transmitted video sequence and the allocated bit-rate. We show that a unique Nash equilibrium (NE), which is proportionally fair in terms of both utility and PSNR, can be obtained, according to which the controller can efficiently and fairly allocate the available network bandwidth to the users. Moreover, we propose a distributed cheat-proof rate allocation scheme for the users to converge to the optimal NE using alternative ascending clock auction. We also show that the traditional optimization-based approach that maximizes the weighted sum of the PSNRs is a special case of the game-theoretic framework with the utility function defined as an exponential function of PSNR. Finally, we show several experimental results on real video data to demonstrate the efficiency and effectiveness of the proposed method.
Keywords :
game theory; multimedia communication; optimisation; Nash equilibrium; alternative ascending clock auction; distributed cheat-proof rate allocation scheme; game-theoretic framework; multiuser multimedia communication; multiuser rate allocation games; optimization-based approach; optimization-based methods; payoff function; peak signal-to-noise ratios; utility function; video sequence; Bandwidth; Clocks; Distortion; Games; Multimedia communication; Nash equilibrium; Optimization methods; PSNR; Proportional control; Video sequences; Cheat-proof; Nash equilibrium; game theory; multimedia; proportional fairness; rate allocation;
fLanguage :
English
Journal_Title :
Multimedia, IEEE Transactions on
Publisher :
ieee
ISSN :
1520-9210
Type :
jour
DOI :
10.1109/TMM.2009.2026101
Filename :
5235179
Link To Document :
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