DocumentCode :
1366966
Title :
Fun with premultiplied alpha
Author :
Blinn, Jim
Author_Institution :
Microsoft Corp., Redmond, WA, USA
Volume :
16
Issue :
5
fYear :
1996
fDate :
9/1/1996 12:00:00 AM
Firstpage :
86
Lastpage :
89
Abstract :
The computer graphics universe consists of pixels. Pixels, in turn, consist of components: red, green, blue, and the coverage or opacity value alpha. For various reasons it is convenient to store and process a given rgbα quadruple with the rgb values already multiplied by α. This was first pointed out in the original Porter-Duff compositing paper (1984) and I presented some further justifications in an earlier column (“Image Compositing-Theory”, ibid., p.83-7, Sept. 1994). This premultiplication has some other interesting implications, and that´s what I discuss this time
Keywords :
bit-mapped graphics; colour graphics; opacity value alpha; opaque colors; pixels; premultiplication; premultiplied alpha; three-dimensional subset; Computer graphics; Encoding; Nose; Polynomials; Shape; Solids; Visualization;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.536279
Filename :
536279
Link To Document :
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