• DocumentCode
    1368563
  • Title

    First person shooters: can a smarter network save bandwidth without annoying the players?

  • Author

    Saldana, Jose ; Fernández-Navajas, Julián ; Ruiz-Mas, José ; Aznar, José I. ; Viruete, Eduardo ; Casadesus, Luis

  • Volume
    49
  • Issue
    11
  • fYear
    2011
  • fDate
    11/1/2011 12:00:00 AM
  • Firstpage
    190
  • Lastpage
    198
  • Abstract
    Real-time services are very challenging for current network infrastructures. One of these services is online gaming, which has acquired more importance in the last years. The quality experienced by users could be improved by the use of a smarter network, which includes some proxies near the players in order to transfer intelligence from the game server to network borders. Proxies have been largely used for other services, such as web browsing and VoIP. First Person Shooters are a popular genre of online games that generate high rates of small packets. This issue becomes important in some scenarios where many flows of a game share the same path, as would happen between a proxy and the central server of a game. These flows could be multiplexed to improve efficiency by reducing packet overhead, thus allowing a bigger number of players to share the same link. A method named Tunneling, Compressing, and Multiplexing (TCM) has been proposed to multiplex these flows. In this article, this method has been tested using the traffic of eight popular First Person Shooters. The method has shown its ability to achieve bandwidth savings of about 30 percent for IPv4 and above 50 percent for IPv6 for all the games. The added delay and jitter are small enough to not annoy players.
  • Keywords
    IP networks; computer games; network servers; IPv4; IPv6; first person shooter; game server; network border; network infrastructure; online gaming; real time service; smarter network; tunneling compressing and multiplexing method; Bandwidth allocation; IP networks; Multiplexing; Radiation detectors; Real time systems; Servers;
  • fLanguage
    English
  • Journal_Title
    Communications Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    0163-6804
  • Type

    jour

  • DOI
    10.1109/MCOM.2011.6069728
  • Filename
    6069728