• DocumentCode
    1368970
  • Title

    Natural Perspective Projections for Head-Mounted Displays

  • Author

    Steinicke, Frank ; Bruder, Gerd ; Kuhl, Scott ; Willemsen, Pete ; Lappe, Markus ; Hinrichs, Klaus

  • Author_Institution
    Inst. of Comput. Sci., Univ. of Munster, Münster, Germany
  • Volume
    17
  • Issue
    7
  • fYear
    2011
  • fDate
    7/1/2011 12:00:00 AM
  • Firstpage
    888
  • Lastpage
    899
  • Abstract
    The display units integrated in today´s head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to the virtual environment (VE), the perspective projection used to render the VE has to be adjusted to the limitations caused by the HMD characteristics. In particular, the geometric field of view (GFOV), which defines the virtual aperture angle used for rendering of the 3D scene, is set up according to the display field of view (DFOV). A discrepancy between these two fields of view distorts the geometry of the VE in a way that either minifies or magnifies the imagery displayed to the user. It has been shown that this distortion has the potential to affect a user´s perception of the virtual space, sense of presence, and performance on visual search tasks. In this paper, we analyze the user´s perception of a VE displayed in a HMD, which is rendered with different GFOVs. We introduce a psychophysical calibration method to determine the HMD´s actual field of view, which may vary from the nominal values specified by the manufacturer. Furthermore, we conducted two experiments to identify perspective projections for HMDs, which are identified as natural by subjects-even if these perspectives deviate from the perspectives that are inherently defined by the DFOV. In the first experiment, subjects had to adjust the GFOV for a rendered virtual laboratory such that their perception of the virtual replica matched the perception of the real laboratory, which they saw before the virtual one. In the second experiment, we displayed the same virtual laboratory, but restricted the viewing condition in the real world to simulate the limited viewing condition in a HMD environment. We found that subjects evaluate a GFOV as natural when it is larger than the actual DFOV of the HMD-in some cases up to 50 percent-even when subjects viewed the real space with a limited field of view.
  • Keywords
    helmet mounted displays; rendering (computer graphics); virtual reality; 3D scene rendering; display field-of-view; geometric field-of-view; head-mounted displays; natural perspective projection; psychophysical calibration method; virtual environment; virtual world; Calibration; Cameras; Electronic mail; Laboratories; Rendering (computer graphics); Three dimensional displays; Visualization; Virtual reality; field of view.; head-mounted displays; Adult; Calibration; Female; Head; Humans; Image Processing, Computer-Assisted; Male; Man-Machine Systems; Middle Aged; Psychophysics; User-Computer Interface; Visual Fields; Visual Perception;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.248
  • Filename
    5620907