DocumentCode
137487
Title
New changes in organizational design to instigate co-creation dynamics and innovation: A model based on online multiplayer games
Author
Panizzon, M. ; Roldan, L.B. ; Menegotto, M.A. ; Dorion, E.C.H.
Author_Institution
Pontifical Catholic Univ. of Rio Grande do Sul, Porto Alegre, Brazil
fYear
2014
fDate
23-25 Sept. 2014
Firstpage
467
Lastpage
474
Abstract
This theoretical article proposes a Closed Cycle Model of Online Dynamic Co-Creation (ODCC). It´s an open innovation model based on the principles of online multiplayer games development for organizations in Business to Client (B2C) context, as an alternative to promote Dynamic Online Co-creation and Innovation. Online multiplayer games have the propriety to evoke dimensions that combine knowledge creation, sense-making, loyalty, sense of community, interaction and emotion, which are essential for continuous and dynamic process of co-creation. This model opens the possibility that from the moment the player´s community in a virtual environment, linked to the organization, becomes a strategic asset for co-creation and innovation, the games industry can serve as a new paradigm for organizational design, going beyond purely entertainment.
Keywords
computer games; innovation management; knowledge management; organisational aspects; B2C context; ODCC; business to client context; closed cycle model; dynamic online cocreation and innovation; game industry; knowledge creation; online dynamic cocreation; online multiplayer game based model; open innovation model; organizational design; sense-making; virtual environment; Communities; Companies; Context; Games; Technological innovation; co-creation; multiplayer games; open innovation; organizational modeling; strategy;
fLanguage
English
Publisher
ieee
Conference_Titel
Management of Innovation and Technology (ICMIT), 2014 IEEE International Conference on
Conference_Location
Singapore
Type
conf
DOI
10.1109/ICMIT.2014.6942472
Filename
6942472
Link To Document