DocumentCode
1375519
Title
Radiosity redistribution for dynamic environments
Author
George, David W. ; Sillion, François X. ; Greenberg, Donald P.
Author_Institution
Cornell Univ., Ithaca, NY, USA
Volume
10
Issue
4
fYear
1990
fDate
7/1/1990 12:00:00 AM
Firstpage
26
Lastpage
34
Abstract
The radiosity algorithm is extended to dynamic environments, providing global-illumination simulations to scenes that are modified interactively. The illumination effects introduced by a change in position, shape, or attributes of any object in the scene are computed very rapidly by redistributing the energy already exchanged between objects. Corrections are made by shooting positive and negative energy, accounting for increased illumination and the creation of shadows. Object coherence is used to minimize computation, and progressive-refinement techniques are used to accelerate convergence. The extended algorithm yields excellent approximations to the exact solutions at interactive speeds.<>
Keywords
computational geometry; computer graphics; convergence of numerical methods; geometrical optics; approximations; convergence; dynamic environments; global-illumination simulations; illumination effects; interactive speeds; negative energy; progressive-refinement techniques; radiosity distribution; shadows; Aging; Application software; Bismuth; Computer graphics; Costs; Displays; Geometry; Layout; Lighting; Workstations;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.56296
Filename
56296
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