• DocumentCode
    1375519
  • Title

    Radiosity redistribution for dynamic environments

  • Author

    George, David W. ; Sillion, François X. ; Greenberg, Donald P.

  • Author_Institution
    Cornell Univ., Ithaca, NY, USA
  • Volume
    10
  • Issue
    4
  • fYear
    1990
  • fDate
    7/1/1990 12:00:00 AM
  • Firstpage
    26
  • Lastpage
    34
  • Abstract
    The radiosity algorithm is extended to dynamic environments, providing global-illumination simulations to scenes that are modified interactively. The illumination effects introduced by a change in position, shape, or attributes of any object in the scene are computed very rapidly by redistributing the energy already exchanged between objects. Corrections are made by shooting positive and negative energy, accounting for increased illumination and the creation of shadows. Object coherence is used to minimize computation, and progressive-refinement techniques are used to accelerate convergence. The extended algorithm yields excellent approximations to the exact solutions at interactive speeds.<>
  • Keywords
    computational geometry; computer graphics; convergence of numerical methods; geometrical optics; approximations; convergence; dynamic environments; global-illumination simulations; illumination effects; interactive speeds; negative energy; progressive-refinement techniques; radiosity distribution; shadows; Aging; Application software; Bismuth; Computer graphics; Costs; Displays; Geometry; Layout; Lighting; Workstations;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.56296
  • Filename
    56296