DocumentCode :
1375530
Title :
RenderMan: pursuing the future of graphics
Author :
Apodaca, Anthony A. ; Mantle, M.W.
Author_Institution :
Pixar, San Rafael, CA, USA
Volume :
10
Issue :
4
fYear :
1990
fDate :
7/1/1990 12:00:00 AM
Firstpage :
44
Lastpage :
49
Abstract :
RenderMan, a powerful, consistent, yet simple 3-D interface that can adequately describe the most common rendering techniques and provides expandability for future growth is described. The RenderMan interface partitions the process of generating realistic images into two distinct areas, modeling and rendering. RenderMan´s features are briefly outlined, and the RenderMan Shading language and interface bytestream protocol are examined. Hardware independence and the acceptance of RenderMan are discussed.<>
Keywords :
computer graphics; geometrical optics; solid modelling; 3D interface; RenderMan; RenderMan Shading language; interface bytestream protocol; rendering techniques; Application software; Graphics; Hardware; Layout; Page description languages; Power system modeling; Printing; Rendering (computer graphics); Solid modeling; User interfaces;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.56298
Filename :
56298
Link To Document :
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