Title :
Analysis of a parallel volume rendering system based on the shear-warp factorization
Author :
Lacroute, Philippe
Author_Institution :
Silicon Graphics Comput. Syst., Mountain View, CA, USA
fDate :
9/1/1996 12:00:00 AM
Abstract :
This paper presents a parallel volume rendering algorithm that can render a 256×256×225 voxel medical data set at over 15 Hz and a 512×512×334 voxel data set at over 7 Hz on a 32-processor Silicon Graphics Challenge. The algorithm achieves these results by minimizing each of the three components of execution time: computation time, synchronization time, and data communication time. Computation time is low because the parallel algorithm is based on the recently-reported shear-warp serial volume rendering algorithm which is over five times faster than previous serial algorithms. The algorithm uses run-length encoding to exploit coherence and an efficient volume traversal to reduce overhead. Synchronization time is minimized by using dynamic load balancing and a task partition that minimizes synchronization events. Data communication costs are low because the algorithm is implemented for shared-memory multiprocessors, a class of machines with hardware support for low-latency fine-grain communication and hardware caching to hide latency. We draw two conclusions from our implementation. First, we find that on shared-memory architectures data redistribution and communication costs do not dominate rendering time. Second, we find that cache locality requirements impose a limit on parallelism in volume rendering algorithms. Specifically, our results indicate that shared-memory machines with hundreds of processors would be useful only for rendering very large data sets
Keywords :
data visualisation; parallel algorithms; rendering (computer graphics); shared memory systems; dynamic load balancing; parallel algorithm; parallel volume rendering; shared-memory architectures; shear-warp; task partition; volume rendering; Concurrent computing; Costs; Data communication; Encoding; Graphics; Hardware; Parallel algorithms; Partitioning algorithms; Rendering (computer graphics); Silicon;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/2945.537305