DocumentCode :
1378787
Title :
Designing a PC game engine
Author :
Bishop, Lars ; Eberly, Dave ; Whitted, Turner ; Finch, Mark ; Shantz, Michael
Author_Institution :
Numerical Design Ltd., Chapel Hill, NC, USA
Volume :
18
Issue :
1
fYear :
1998
Firstpage :
46
Lastpage :
53
Abstract :
Computer game engine requirements change in response to evolving game platforms and demands for reduced development costs. We propose a 3D game engine, marketed as NetImmerse, for varying performance levels
Keywords :
computer games; computer graphics; microcomputer applications; special purpose computers; 3D game; NetImmerse; PC game engine design; computer graphics; development costs; evolving game platforms; performance levels; Computer graphics; Costs; Engines; Hardware; Layout; Memory management; Packaging; Personal communication networks; Rendering (computer graphics); Technology management;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.637270
Filename :
637270
Link To Document :
بازگشت