• DocumentCode
    1378928
  • Title

    Taking a 2D educational title into 3D

  • Author

    Gelband, Patrice ; Weber, Sid ; Fryer, Susan

  • Author_Institution
    Sense8 Corp., Mill Valley, CA, USA
  • Volume
    18
  • Issue
    1
  • fYear
    1998
  • Firstpage
    54
  • Lastpage
    57
  • Abstract
    Maturing software for creating real-time interactive 3D (3D/VR) and hardware enabling its delivery give us the chance to explore practical issues involved in making commercially viable 3D/VR content. In October 1996, The Learning Company released the educational title Logic Quest, built using Sense8´s WorldToolKit software. One of the first commercial 3D/VR children´s titles for Windows 95, Logic Quest provides an example of what is involved in converting a 2D title (Think Quick!) to 3D. Studying the process the company followed lets us evaluate some of the challenges and benefits of moving a 2D title to 3D
  • Keywords
    computer games; courseware; graphical user interfaces; human factors; interactive systems; real-time systems; solid modelling; virtual reality; 2D educational title; 3D educational title; Logic Quest; The Learning Company; Think Quick; Windows 95; WorldToolKit software; computer game; real-time interactive 3D graphics; three dimensional graphics; two dimensional graphics; virtual reality; Collision avoidance; Gravity; Joining processes; Logic design; Logic devices; Logic programming; Logic testing; Mice; Navigation; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.637272
  • Filename
    637272