DocumentCode :
1378928
Title :
Taking a 2D educational title into 3D
Author :
Gelband, Patrice ; Weber, Sid ; Fryer, Susan
Author_Institution :
Sense8 Corp., Mill Valley, CA, USA
Volume :
18
Issue :
1
fYear :
1998
Firstpage :
54
Lastpage :
57
Abstract :
Maturing software for creating real-time interactive 3D (3D/VR) and hardware enabling its delivery give us the chance to explore practical issues involved in making commercially viable 3D/VR content. In October 1996, The Learning Company released the educational title Logic Quest, built using Sense8´s WorldToolKit software. One of the first commercial 3D/VR children´s titles for Windows 95, Logic Quest provides an example of what is involved in converting a 2D title (Think Quick!) to 3D. Studying the process the company followed lets us evaluate some of the challenges and benefits of moving a 2D title to 3D
Keywords :
computer games; courseware; graphical user interfaces; human factors; interactive systems; real-time systems; solid modelling; virtual reality; 2D educational title; 3D educational title; Logic Quest; The Learning Company; Think Quick; Windows 95; WorldToolKit software; computer game; real-time interactive 3D graphics; three dimensional graphics; two dimensional graphics; virtual reality; Collision avoidance; Gravity; Joining processes; Logic design; Logic devices; Logic programming; Logic testing; Mice; Navigation; Virtual reality;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.637272
Filename :
637272
Link To Document :
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