• DocumentCode
    1379195
  • Title

    Adaptive learning of hypergame situations using a genetic algorithm

  • Author

    Putro, Utomo Sarjono ; Kijima, Kyoichi ; Takahashi, Shingo

  • Author_Institution
    Dept. of Value & Decision Sci., Tokyo Inst. of Technol., Japan
  • Volume
    30
  • Issue
    5
  • fYear
    2000
  • fDate
    9/1/2000 12:00:00 AM
  • Firstpage
    562
  • Lastpage
    572
  • Abstract
    In this paper, we propose and examine adaptive learning procedures for supporting a group of decision-makers with a common set of strategies and preferences who face uncertain behaviors of “nature.” First, we describe the decision situation as a hypergame situation, where each decision-maker is explicitly assumed to have misperceptions about the nature´s set of strategies and preferences. Then, we propose three learning procedures about the nature, each of which consists of several activities. One of the activities is to choose “rational” actions based on current perceptions and rationality adopted by the decision-makers, while the other activities are represented by the elements of a genetic algorithm (GA) to improve current perceptions. The three learning procedures are different from each other with respect to at least one of such activities as fitness evaluation, modified crossover, and action choice, though they use the same definition for the other GA elements. Finally, we point out that examining the simulation results how to employ preference- and strategy-oriented information is critical to obtaining good performance in clarifying the nature´s set of strategies and the outcomes most preferred by the nature
  • Keywords
    adaptive systems; game theory; genetic algorithms; learning (artificial intelligence); GA; action choice; adaptive learning; fitness evaluation; genetic algorithm; hypergame situations; misperceptions; modified crossover; preference-oriented information; rational actions; strategy-oriented information; uncertain behaviors; Decision making; Engineering management; Game theory; Genetic algorithms; Humans; Systems engineering and theory; Technology management;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/3468.867863
  • Filename
    867863