• DocumentCode
    1379413
  • Title

    Fast horizon computation at all points of a terrain with visibility and shading applications

  • Author

    Stewart, A. James

  • Author_Institution
    Dept. of Comput. Sci., Toronto Univ., Ont., Canada
  • Volume
    4
  • Issue
    1
  • fYear
    1998
  • Firstpage
    82
  • Lastpage
    93
  • Abstract
    A terrain is most often represented with a digital elevation map consisting of a set of sample points from the terrain surface. This paper presents a fast and practical algorithm to compute the horizon, or skyline, at all sample points of a terrain. The horizons are useful in a number of applications, including the rendering of self-shadowing displacement maps, visibility culling for faster flight simulation, and rendering of cartographic data. Experimental and theoretical results are presented which show that the algorithm is more accurate that previous algorithms and is faster than previous algorithms in terrains of more than 100,000 sample points
  • Keywords
    cartography; computational geometry; geographic information systems; rendering (computer graphics); GIS; cartographic data; digital elevation map; fast horizon computation; flight simulation; geographic information systems; rendering; self-shadowing displacement maps; shading applications; skyline; terrain; visibility; Acceleration; Aerospace simulation; Data visualization; Geographic Information Systems; Light sources; Lighting; Poles and towers; Sun; Surface texture; Testing;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.675656
  • Filename
    675656