DocumentCode
1379413
Title
Fast horizon computation at all points of a terrain with visibility and shading applications
Author
Stewart, A. James
Author_Institution
Dept. of Comput. Sci., Toronto Univ., Ont., Canada
Volume
4
Issue
1
fYear
1998
Firstpage
82
Lastpage
93
Abstract
A terrain is most often represented with a digital elevation map consisting of a set of sample points from the terrain surface. This paper presents a fast and practical algorithm to compute the horizon, or skyline, at all sample points of a terrain. The horizons are useful in a number of applications, including the rendering of self-shadowing displacement maps, visibility culling for faster flight simulation, and rendering of cartographic data. Experimental and theoretical results are presented which show that the algorithm is more accurate that previous algorithms and is faster than previous algorithms in terrains of more than 100,000 sample points
Keywords
cartography; computational geometry; geographic information systems; rendering (computer graphics); GIS; cartographic data; digital elevation map; fast horizon computation; flight simulation; geographic information systems; rendering; self-shadowing displacement maps; shading applications; skyline; terrain; visibility; Acceleration; Aerospace simulation; Data visualization; Geographic Information Systems; Light sources; Lighting; Poles and towers; Sun; Surface texture; Testing;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.675656
Filename
675656
Link To Document