• DocumentCode
    1381278
  • Title

    A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects

  • Author

    Bernabei, D. ; Hakke-Patil, A.H. ; Banterle, Francesco ; Di Benedetto, M. ; Ganovelli, F. ; Pattanaik, S. ; Scopigno, R.

  • Author_Institution
    Italian Nat. Res. Council, Pisa, Italy
  • Volume
    32
  • Issue
    2
  • fYear
    2012
  • Firstpage
    34
  • Lastpage
    43
  • Abstract
    A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors´ real-time algorithm rendering a variety of scenes.
  • Keywords
    computer animation; graphics processing units; lighting; parallel architectures; ray tracing; rendering (computer graphics); complex lighting effect; graphics hardware; heterogeneous refractive media; high-frequency phenomena; interactive rendering method; lattice-Boltzmann lighting; low-frequency multiple-scattering effect; parallel architecture; ray tracing; refraction effect; scattering effect; scene rendering; video animation; Interactive systems; Lighting; Mathematical model; Photonics; Real time systems; Rendering (computer graphics); Scattering; computer graphics; heterogeneous materials; lattice-Boltzmann lighting; multiple scattering; real-time graphics; single scattering;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2011.106
  • Filename
    6086521