DocumentCode :
1381278
Title :
A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects
Author :
Bernabei, D. ; Hakke-Patil, A.H. ; Banterle, Francesco ; Di Benedetto, M. ; Ganovelli, F. ; Pattanaik, S. ; Scopigno, R.
Author_Institution :
Italian Nat. Res. Council, Pisa, Italy
Volume :
32
Issue :
2
fYear :
2012
Firstpage :
34
Lastpage :
43
Abstract :
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors´ real-time algorithm rendering a variety of scenes.
Keywords :
computer animation; graphics processing units; lighting; parallel architectures; ray tracing; rendering (computer graphics); complex lighting effect; graphics hardware; heterogeneous refractive media; high-frequency phenomena; interactive rendering method; lattice-Boltzmann lighting; low-frequency multiple-scattering effect; parallel architecture; ray tracing; refraction effect; scattering effect; scene rendering; video animation; Interactive systems; Lighting; Mathematical model; Photonics; Real time systems; Rendering (computer graphics); Scattering; computer graphics; heterogeneous materials; lattice-Boltzmann lighting; multiple scattering; real-time graphics; single scattering;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2011.106
Filename :
6086521
Link To Document :
بازگشت