DocumentCode
1381506
Title
Upon reflection [computational geometry]
Author
Glassner, Andrew
Author_Institution
Microsoft Res., USA
Volume
18
Issue
1
fYear
1998
Firstpage
86
Lastpage
92
Abstract
The author looks at the geometry of the classic law of mirror reflection. This law tells us that the angle of incidence equals the angle of reflection. It turns out that this little geometric truth can help solve another set of interesting problems called billiard problems, which describe the shortest path a billiard ball can take on a polygonal table. The author starts by looking at two different derivations of the law of reflection, one geometric and one analytic. He then looks at the problem of finding the shortest circuit of a billiard ball around a triangular table
Keywords
computational geometry; computer graphics; reflection; angle of incidence; angle of reflection; billiard problems; computational geometry; computer graphics; mirror reflection law; polygonal table; shortest path; Geometry; Graphics; Optical reflection; Writing;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.637313
Filename
637313
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