• DocumentCode
    1381506
  • Title

    Upon reflection [computational geometry]

  • Author

    Glassner, Andrew

  • Author_Institution
    Microsoft Res., USA
  • Volume
    18
  • Issue
    1
  • fYear
    1998
  • Firstpage
    86
  • Lastpage
    92
  • Abstract
    The author looks at the geometry of the classic law of mirror reflection. This law tells us that the angle of incidence equals the angle of reflection. It turns out that this little geometric truth can help solve another set of interesting problems called billiard problems, which describe the shortest path a billiard ball can take on a polygonal table. The author starts by looking at two different derivations of the law of reflection, one geometric and one analytic. He then looks at the problem of finding the shortest circuit of a billiard ball around a triangular table
  • Keywords
    computational geometry; computer graphics; reflection; angle of incidence; angle of reflection; billiard problems; computational geometry; computer graphics; mirror reflection law; polygonal table; shortest path; Geometry; Graphics; Optical reflection; Writing;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.637313
  • Filename
    637313