• DocumentCode
    1389885
  • Title

    Real-Time Rendering of Rough Refraction

  • Author

    de Rousiers, Charles ; Bousseau, Adrien ; Subr, Kartic ; Holzschuch, Nicolas ; Ramamoorthi, Ravi

  • Author_Institution
    INRIA Rhone-Alpes, Grenoble
  • Volume
    18
  • Issue
    10
  • fYear
    2012
  • Firstpage
    1591
  • Lastpage
    1602
  • Abstract
    We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide scattering as light enters and exits objects, which significantly complicates the rendering of such materials. We present two contributions to approximate the successive scattering events at interfaces, due to rough refraction: First, an approximation of the Bidirectional Transmittance Distribution Function (BTDF), using spherical Gaussians, suitable for real-time estimation of environment lighting using preconvolution; second, a combination of cone tracing and macrogeometry filtering to efficiently integrate the scattered rays at the exiting interface of the object. We demonstrate the quality of our approximation by comparison against stochastic ray tracing. Furthermore we propose two extensions to our method for supporting spatially varying roughness on object surfaces and local lighting for thin objects.
  • Keywords
    Geometry; Lighting; Real time systems; Rough surfaces; Scattering; Surface roughness; Real-time rendering; bidirectional transmittance distribution function; normal distribution function.; translucent material;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2011.282
  • Filename
    6095546