DocumentCode :
1391241
Title :
A Fundamental Linear Systems Conflict Between Performance and Passivity in Haptic Rendering
Author :
Griffiths, Paul G. ; Gillespie, R. Brent ; Freudenberg, Jim S.
Author_Institution :
Dept. of Mech. Eng., Johns Hopkins Univ., Baltimore, MD, USA
Volume :
27
Issue :
1
fYear :
2011
Firstpage :
75
Lastpage :
88
Abstract :
This paper analyzes inherent conflicts between model-matching goals of haptic rendering and passivity requirements for coupled stability. We apply results from complex analysis to prove that certain linear passive virtual environments cannot be rendered passively with a desired level of accuracy and over a given finite bandwidth. One practical consequence is that, under appropriate hypotheses, passivity will be violated when accurately rendering inertia in a virtual environment that is less than the inertia of the uncompensated hardware dynamics. In a related result, we show that there exists a waterbed-type tradeoff between performance and phase lag in the rendered dynamics. Both design constraints arise from feedback-bandwidth limitations and not sampled-data effects, quantization, or nonlinearities. The key to our analysis is an interpretation of a Bode gain-phase integral relationship that relates magnitude at low frequencies to phase at high frequencies. The performance limitation and the waterbed tradeoff are illustrated through an experimental study.
Keywords :
Bode diagrams; haptic interfaces; human-robot interaction; rendering (computer graphics); virtual reality; Bode gain-phase integral relationship; coupled stability; haptic rendering; human-robot interaction; linear passive virtual environment; linear system conflict; Bode gain–phase integral; haptics and haptic interfaces; passivity; physical human–robot interaction;
fLanguage :
English
Journal_Title :
Robotics, IEEE Transactions on
Publisher :
ieee
ISSN :
1552-3098
Type :
jour
DOI :
10.1109/TRO.2010.2088751
Filename :
5648722
Link To Document :
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