DocumentCode
1393081
Title
Evaluating Root Parallelization in Go
Author
Soejima, Yusuke ; Kishimoto, Akihiro ; Watanabe, Osamu
Author_Institution
Dept. of Math. & Comput. Sci., Tokyo Inst. of Technol., Tokyo, Japan
Volume
2
Issue
4
fYear
2010
Firstpage
278
Lastpage
287
Abstract
Parallelizing Monte Carlo tree search (MCTS) has been considered to be a way to improve the strength of Computer Go programs. In this paper, we analyze the performance of two root parallelization methods: the standard strategy based on average selection and our new strategy based on majority voting. As a starting code base, we used Fuego, which is one of the best programs available. Our experimental results with 64 central processing unit (CPU) cores show that majority voting outperforms average selection. Additionally, we show through an extensive analysis that root parallelization has limitations.
Keywords
Monte Carlo methods; computer games; multiprocessing programs; multiprocessing systems; parallel processing; tree searching; CPU; Computer Go program; Fuego; Monte Carlo tree search; central processing unit; root parallelization method; tree parallelization; Decision trees; Games; Parallel algorithms; Program processors; Synchronization; Computer Go; Monte Carlo tree search (MCTS); majority voting; root parallelization; tree parallelization;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2010.2096427
Filename
5654650
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