Abstract :
It is suggested that user selection of service provision on a network of heterogeneous servers be modeled by competitive replicator dynamics. User agents make their requirements known to network agents, which can bid for their execution. The bids initiate a negotiation process between the two groups of agents, at the end of which the user agents make a decision and map their requirements onto a selected set of network servers. The selection process is based on competitive replicator dynamics and attempts to maximize the respective utilities of both agent groups. Various issues resulting from the nonlinearity of the dynamics, such as stability and adaptability, are discussed in some detail. The results of some simulations are presented
Keywords :
game theory; knowledge based systems; network servers; resource allocation; software agents; telecommunication services; adaptability; competitive replicator dynamics; dynamics nonlinearity; games; heterogeneous servers network; negotiation process; network agents; network servers; resource utilization; selection process; service provision; simulation results; stability; user agents; user selection; Associate members; Biological system modeling; Costs; Environmental factors; Game theory; Lyapunov method; Nash equilibrium; Network servers; Resource management; Stability;