DocumentCode :
1397196
Title :
Interactive space deformation with hardware-assisted rendering
Author :
Kurzion, Yair ; Yagel, Roni
Author_Institution :
Ohio State Univ., Columbus, OH, USA
Volume :
17
Issue :
5
fYear :
1997
Firstpage :
66
Lastpage :
77
Abstract :
The authors introduce a new approach for the deformation of surface and raster models in two and three dimensions. Rather than deforming the model, they deform the agents employed to render it. The method uses one deformation tool (the deflector) to deform any object that is ray traceable. Based on deforming the rendering primitives rather than objects, the approach invests computation effort only in those regions of the model that contribute to the final image
Keywords :
computational geometry; ray tracing; rendering (computer graphics); computation effort; deflector; hardware-assisted rendering; image; interactive space deformation; raster model deformation; ray traceable object; rendering primitives; surface model deformation; Casting; Deformable models; Gravity; Head; Magnetic resonance imaging; Rendering (computer graphics); Shape; Visual effects;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.610209
Filename :
610209
Link To Document :
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