DocumentCode :
1404867
Title :
Generating soft shadows with a depth buffer algorithm
Author :
Brotman, L.S. ; Badler, Norman I.
Author_Institution :
AT&T Bell Labs., Murray Hill, NJ, USA
Volume :
4
Issue :
10
fYear :
1984
Firstpage :
5
Lastpage :
14
Abstract :
A pragmatic approach is taken to develop an algorithm that combines an existing shadowing method with a popular visible surface rendering technique, called a depth buffer, to generate soft shadows resulting from light sources of finite extent. The method extends F. Crow´s shadow volume algorithm (1977) to produce multiple shadows overlapped to yield the characteristic soft edges of a shadow penumbra.
Keywords :
computer graphics; depth buffer algorithm; shadow penumbra; shadow volume algorithm; shadowing method; soft shadows; visible surface rendering technique; Buffer storage; Face; Light sources; Radiation detectors; Rendering (computer graphics); Shadow mapping; Surface treatment;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.1984.6429330
Filename :
6429330
Link To Document :
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