Title :
Generating soft shadows with a depth buffer algorithm
Author :
Brotman, L.S. ; Badler, Norman I.
Author_Institution :
AT&T Bell Labs., Murray Hill, NJ, USA
Abstract :
A pragmatic approach is taken to develop an algorithm that combines an existing shadowing method with a popular visible surface rendering technique, called a depth buffer, to generate soft shadows resulting from light sources of finite extent. The method extends F. Crow´s shadow volume algorithm (1977) to produce multiple shadows overlapped to yield the characteristic soft edges of a shadow penumbra.
Keywords :
computer graphics; depth buffer algorithm; shadow penumbra; shadow volume algorithm; shadowing method; soft shadows; visible surface rendering technique; Buffer storage; Face; Light sources; Radiation detectors; Rendering (computer graphics); Shadow mapping; Surface treatment;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.1984.6429330