• DocumentCode
    1404873
  • Title

    Space subdivision for fast ray tracing

  • Author

    Glassner, A.S.

  • Author_Institution
    Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
  • Volume
    4
  • Issue
    10
  • fYear
    1984
  • Firstpage
    15
  • Lastpage
    24
  • Abstract
    An algorithm is described that speeds up ray-tracing techniques by reducing the number of time-consuming object-ray intersection calculations that have to be made. The algorithm is based on subdividing space into an octree, associating a given voxel with only those objects whose surfaces pass through the volume of the voxel. It includes a technique for obtaining fast access to any node and a mechanism for finding the next node intersected by a ray when it has hit nothing in the current node. This new algorithm makes possible the ray tracing of complex scenes by medium-scale and small-scale computers.
  • Keywords
    computerised picture processing; image synthesis method; object-ray intersection calculations; octree; ray tracing; subdividing space; voxel; Algorithm design and analysis; Computers; Databases; Image generation; Octrees; Ray tracing; Surface treatment;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.1984.6429331
  • Filename
    6429331