DocumentCode
1404873
Title
Space subdivision for fast ray tracing
Author
Glassner, A.S.
Author_Institution
Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
Volume
4
Issue
10
fYear
1984
Firstpage
15
Lastpage
24
Abstract
An algorithm is described that speeds up ray-tracing techniques by reducing the number of time-consuming object-ray intersection calculations that have to be made. The algorithm is based on subdividing space into an octree, associating a given voxel with only those objects whose surfaces pass through the volume of the voxel. It includes a technique for obtaining fast access to any node and a mechanism for finding the next node intersected by a ray when it has hit nothing in the current node. This new algorithm makes possible the ray tracing of complex scenes by medium-scale and small-scale computers.
Keywords
computerised picture processing; image synthesis method; object-ray intersection calculations; octree; ray tracing; subdividing space; voxel; Algorithm design and analysis; Computers; Databases; Image generation; Octrees; Ray tracing; Surface treatment;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1984.6429331
Filename
6429331
Link To Document