DocumentCode :
1405448
Title :
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
Author :
Shum, Hubert P H ; Komura, Taku ; Yamazaki, Shuntaro
Author_Institution :
RIKEN, Saitama, Japan
Volume :
18
Issue :
5
fYear :
2012
fDate :
5/1/2012 12:00:00 AM
Firstpage :
741
Lastpage :
752
Abstract :
This paper proposes a new methodology for synthesizing animations of multiple characters, allowing them to intelligently compete with one another in dense environments, while still satisfying requirements set by an animator. To achieve these two conflicting objectives simultaneously, our method separately evaluates the competition and collaboration of the interactions, integrating the scores to select an action that maximizes both criteria. We extend the idea of min-max search, normally used for strategic games such as chess. Using our method, animators can efficiently produce scenes of dense character interactions such as those in collective sports or martial arts. The method is especially effective for producing animations along story lines, where the characters must follow multiple objectives, while still accommodating geometric and kinematic constraints from the environment.
Keywords :
computer animation; minimax techniques; search problems; adversarial goal; animation production; collaborative goal; collective sports; dense character interaction; geometric constraint; interaction collaboration; interaction competition; kinematic constraint; martial arts; min-max search; multiple character animation synthesis; multiple character interaction simulation; strategic game; Animation; Computational modeling; Electronic mail; Equations; Games; Motion segmentation; Optimization; Character animation; character interaction.;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2010.257
Filename :
5669299
Link To Document :
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