• DocumentCode
    1407411
  • Title

    A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process

  • Author

    Shelton, Brett E. ; Scoresby, Jon ; Stowell, Tim ; Capell, Michael R. ; Alvarez, Marco A. ; Coats, K. Chad

  • Author_Institution
    Utah State Univ., Logan, UT, USA
  • Volume
    3
  • Issue
    2
  • fYear
    2010
  • Firstpage
    85
  • Lastpage
    90
  • Abstract
    Using open source components to assemble a working 3D game engine is an attractive alternative to purchasing off-the-shelf technology. A student development team can use many different resources to investigate what underlying mechanisms are needed to build virtual environments. However, the techniques and processes involved when using open source components offer unique insights and educational opportunities. Leveraging and modifying existing software, and participating in the open source community, may alter the perspective of how game engines can be created. In this work, the process of building a simulation 3D game engine to support a training application for emergency response personnel is discussed. Evidence is presented that researching, gathering, and assembling open source components to build an open educational resource (OER), in this case a virtual 3D application, holds educational value. The research focuses on students whose interests cross disciplines of computer science, educational technology, instructional design, and game design.
  • Keywords
    computer aided instruction; computer games; personnel; public domain software; 3D game engine design; Frankenstein approach; computer science; educational process; educational technology; emergency response personnel; instructional design; off-the-shelf technology; open educational resource; open source community; open source component assembling; virtual 3D application; virtual environments; Education; Educational products; Knowledge management; Learning systems; Three dimensional displays; Educational simulations; computers and education.; educational games; knowledge sharing;
  • fLanguage
    English
  • Journal_Title
    Learning Technologies, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1382
  • Type

    jour

  • DOI
    10.1109/TLT.2010.3
  • Filename
    5408362