• DocumentCode
    1408648
  • Title

    Special Multimodality and Adaptivity in Renju Game

  • Author

    Oda, Moriya ; Womack, Baxter F.

  • Author_Institution
    University of Texas, Austin, Tex.; Automatic Control Laboratory, Faculty of Engineering, Nagoya University, Nagoya, Japan.
  • Issue
    1
  • fYear
    1972
  • Firstpage
    102
  • Lastpage
    107
  • Abstract
    Some aspects of a special multimodality and adaptivity in a two-person game, renju (a Japanese alignment game on a board) are presented. It is argued that such a renju multimodality will surely be a new basis of ideas and understanding of adaptive processes in artificial inttelligence requiring multimodal optimum search. The necessary concepts are developed, such as distance between any two points, four directions, string, jumstring, costring, dead (jum)string, and criterion function of a placed stone (piece or chip) on a renju board. The essential aspects of renju multimodality and adaptivity studied here are as follows: possible values of the criterion function, realized number of the highest peak (lowest valley) formed by the criterion function within a game, height of maximum peak versus the issue of the game, possible number of the highest peak (lowest valley), illustration of the criterion function, developing processes of peak and valley, adaptive mobility of the optimum point, and practical appearance of the multimodality of renju problems.
  • Keywords
    Adaptive control; Adaptive filters; Artificial intelligence; Autocorrelation; Books; Humans; Retina; Rough surfaces; Semiconductor device measurement; Surface roughness;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9472
  • Type

    jour

  • DOI
    10.1109/TSMC.1972.5408564
  • Filename
    5408564