DocumentCode
141036
Title
InspectorX: A game for software inspection training and learning
Author
Potter, Henrique ; Schots, Marcelo ; Duboc, Leticia ; Werneck, Vera
Author_Institution
Inf. & Comput. Sci. Dept., Rio de Janeiro State Univ., Rio de Janeiro, Brazil
fYear
2014
fDate
23-25 April 2014
Firstpage
55
Lastpage
64
Abstract
Software inspections are recommended for improving the quality of software artifacts, but their effectiveness heavily depends on properly training inspectors and other stakeholders in the inspection process. We previously proposed InspectorX, a serious game for learning and training on software inspections, whose design accounts for an optimized cognitive load by offering different levels of difficulty. The game has already been evaluated regarding its learning potential in the detection of defects, revealing positive outcomes. Since then, InspectorX has extended its coverage to other stages of the inspection process, for a more realistic simulation. This paper presents the games novel features and a new experiment that evaluates them with a bigger sample. Results indicate that there was considerable knowledge retention with just 20 minutes of gameplay. Suggestions on its design made by the experiment volunteers are also discussed.
Keywords
computer based training; computer science education; serious games (computing); software quality; InspectorX; cognitive load; defects detection; serious game; software artifacts quality; software inspection training; software learning; time 20 min; Complexity theory; Games; Inspection; Memory management; Software; Taxonomy; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Education and Training (CSEE&T), 2014 IEEE 27th Conference on
Conference_Location
Klagenfurt
Type
conf
DOI
10.1109/CSEET.2014.6816782
Filename
6816782
Link To Document