Title :
Six Degrees-of-Freedom Haptic Interaction with Fluids
Author :
Cirio, Gabriel ; Marchal, Maud ; Hillaire, Sébastien ; Lécuyer, Anatole
Author_Institution :
IRISA, INRIA Rennes, Rennes, France
Abstract :
We often interact with fluids in our daily life, either through tools such as when holding a glass of water or directly with our body when we swim or we wash our hands. Multimodal interactions with virtual fluids would greatly improve the simulations realism, particularly through haptic interaction. However, achieving realistic, stable, and real-time force feedback from fluids is particularly challenging. In this work, we propose a novel approach that allows real-time six Degrees of Freedom (DoF) haptic interaction with fluids of variable viscosity. Our haptic rendering technique, based on a Smoothed-Particle Hydrodynamics physical model, provides a realistic haptic feedback through physically based forces. 6DoF haptic interaction with fluids is made possible thanks to a new coupling scheme and a unified particle model, allowing the use of arbitrary-shaped rigid bodies. Particularly, fluid containers can be created to hold fluid and hence transmit to the user force feedback coming from fluid stirring, pouring, shaking, and scooping, to name a few. Moreover, we adapted an existing visual rendering algorithm to meet the frame rate requirements of the haptic algorithms. We evaluate and illustrate the main features of our approach through different scenarios, highlighting the 6DoF haptic feedback and the use of containers.
Keywords :
computational fluid dynamics; force feedback; haptic interfaces; hydrodynamics; rendering (computer graphics); virtual reality; viscosity; 6DoF haptic feedback; 6DoF haptic interaction with fluids; arbitrary-shaped rigid body; coupling scheme; fluid containers; fluid stirring; frame rate requirements; haptic algorithms; haptic rendering technique; multimodal interactions; physically based forces; pouring; real-time force feedback; real-time six degrees of freedom haptic interaction with fluids; realistic haptic feedback; scooping; shaking; simulations realism; six degrees-of-freedom haptic interaction; smoothed-particle hydrodynamics physical model; unified particle model; variable viscosity; virtual fluids; visual rendering algorithm; Computational modeling; Haptic interfaces; Mathematical model; Real time systems; Rendering (computer graphics); Smoothing methods; Solid modeling; 6DoF haptic interaction; computational fluid dynamics; rigid bodies.; smoothed-particle hydrodynamics;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2010.271