DocumentCode :
1413262
Title :
Next-Generation Virtual Worlds: Architecture, Status, and Directions
Author :
Thompson, Craig W.
Author_Institution :
Dept. of Comput. Sci. & Comput. Eng., Univ. of Arkansas, Fort Smith, AR, USA
Volume :
15
Issue :
1
fYear :
2011
Firstpage :
60
Lastpage :
65
Abstract :
It seems likely that the Web as we know it will undergo several paradigm shifts in the coming years: its content will expand from 2D documents to also accommodate 3D virtual worlds; with new technologies like RFID and smartphones, be able to link to a place or thing (in the real or virtual world) and associate more metadata annotations with things in the real and virtual worlds to create increasingly smart semantic worlds. But to realize these promises, the virtual world and ubiquitous computing communities will need architectures that are standard enough to become pervasive and flexible enough to expand beyond the applications we have today. This article describes some of the motivations and requirements for common core architectures for virtual worlds and introduces a track of articles that aim to change the way humans interact with the Web and their world.
Keywords :
Internet; ubiquitous computing; virtual reality; 3D virtual worlds; Internet; RFID technology; next-generation virtual worlds; smartphone technology; ubiquitous computing; Avatars; Computer architecture; Games; Ontologies; Second Life; Solid modeling; Three dimensional displays; Virtual reality; 3D virtual worlds; World Wide Web; interoperability; software architecture; standards;
fLanguage :
English
Journal_Title :
Internet Computing, IEEE
Publisher :
ieee
ISSN :
1089-7801
Type :
jour
DOI :
10.1109/MIC.2011.15
Filename :
5676166
Link To Document :
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