• DocumentCode
    1413894
  • Title

    Soap bubbles. 2 [Computer graphics]

  • Author

    Glassner, Andrew

  • Volume
    20
  • Issue
    6
  • fYear
    2000
  • Firstpage
    99
  • Lastpage
    109
  • Abstract
    For pt.1 see ibid., previous issue. Soap bubbles are fragile, beautiful phenomena. They´re fun to make and play with, and their geometry is as clean and elegant as anything in nature, which makes them particularly suited to computer graphics. In pt.1 I discussed the nature of soap films. These thin sheets of soapy water have less surface tension than water itself, so they can billow out into curved surfaces like bubbles. In this part I talk about where a bubble´s beautiful colors come from, the geometry of bubble clusters, and how to make bubbles in a 3D modeler
  • Keywords
    colour graphics; computational geometry; computer graphics; 3D modeler; Snell Law; bubble clusters; colors; complex numbers; computer graphics; curved surfaces; geometry; reflection; refraction; soap bubbles; surface tension; Frequency; Interference; Simple object access protocol;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.888023
  • Filename
    888023