DocumentCode :
1413965
Title :
A VLSI algorithm for computing the Euclidean norm of a 3D vector
Author :
Takagi, Naofumi ; Kuwahara, Seiji
Author_Institution :
Dept. of Inf. Eng., Nagoya Univ., Japan
Volume :
49
Issue :
10
fYear :
2000
fDate :
10/1/2000 12:00:00 AM
Firstpage :
1074
Lastpage :
1082
Abstract :
A digit-recurrence algorithm for computing the Euclidean norm of a three-dimensional (3D) vector which often appears in 3D computer graphics is proposed. One of the three squarings required for the usual computation is removed and the other two squarings, as well as the two additions, are overlapped with the square rooting. The Euclidean norm is computed by iteration of carry-propagation-free additions, shifts, and multiplications by one digit. Different specific versions of the algorithm are possible, depending on the radix, the redundancy factor of the digit set, and etc. Each version of the algorithm can be implemented as a sequential (folded) circuit or a combinational (unfolded) circuit, which has a regular array structure suitable for VLSI
Keywords :
computer graphics; digital arithmetic; 3D vector; Euclidean norm; VLSI algorithm; carry-propagation-free; combinational; computer graphics; digit-recurrence algorithm; iteration; sequential; Acceleration; Circuits; Computer errors; Computer graphics; Difference equations; Digital arithmetic; Hardware; Redundancy; Roundoff errors; Very large scale integration;
fLanguage :
English
Journal_Title :
Computers, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9340
Type :
jour
DOI :
10.1109/12.888043
Filename :
888043
Link To Document :
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