DocumentCode
1418159
Title
A low-cost PC-oriented virtual environment for operator training
Author
Tam, E.K. ; Maurel, C. ; Desbiens, P. ; Marceau, R.J. ; Malowany, A.S. ; Granger, L.
Author_Institution
Dept. of Electr. Eng., McGill Univ., Montreal, Que., Canada
Volume
13
Issue
3
fYear
1998
fDate
8/1/1998 12:00:00 AM
Firstpage
829
Lastpage
835
Abstract
Virtual environment (VE) technologies have been shown to provide invaluable training in the performance of complex procedural tasks. Of paramount importance to the success of any VE is realism; entities must move and behave believably and approximate the complexity of the real world. Such real-world fidelity is accompanied by the challenge of making immersive training in virtual reality (VR) more widely available, at costs significantly less prohibitive. A solution is presented to recreate the VE on low-cost PCs, reducing the cost of the VR software itself, yet preserving real-time performance. This paper presents a low-cost, PC-based VR development system within the framework of ESOPE-VR, a VR operator training simulator (OTS) prototype for power-utility personnel. PC-ESOPE-VR aims to provide the same or improved functionality and performance as the original, with a 3-D visual interface, voice recognition and feedback, navigation and manipulation facilities, and expert system, multimedia and multi-user (distributed) support, yet address the practical demands raised above. The PC-based system is also compatible with the original; it can draw on existing ESOPE-VR power component libraries and support the automatic synthesis of a virtual power station environment from its single-line diagram representation. The approach used towards fulfilling all these issues is described, followed by key implementation results
Keywords
computer based training; expert systems; graphical user interfaces; power engineering computing; power engineering education; power stations; virtual reality; 3-D visual interface; ESOPE-VR; ESOPE-VR power component libraries; PC-oriented virtual environment; VR operator training simulator; complex procedural tasks; expert system; feedback; manipulation facilities; multi-user support; multimedia; operator training; power-utility personnel; real-time performance; single-line diagram representation; virtual power station environment; virtual reality; voice recognition; Automatic speech recognition; Costs; Personal communication networks; Personnel; Software performance; Software prototyping; Speech recognition; Virtual environment; Virtual prototyping; Virtual reality;
fLanguage
English
Journal_Title
Power Systems, IEEE Transactions on
Publisher
ieee
ISSN
0885-8950
Type
jour
DOI
10.1109/59.708691
Filename
708691
Link To Document