Title :
A low-cost PC-oriented virtual environment for operator training
Author :
Tam, E.K. ; Maurel, C. ; Desbiens, P. ; Marceau, R.J. ; Malowany, A.S. ; Granger, L.
Author_Institution :
Dept. of Electr. Eng., McGill Univ., Montreal, Que., Canada
fDate :
8/1/1998 12:00:00 AM
Abstract :
Virtual environment (VE) technologies have been shown to provide invaluable training in the performance of complex procedural tasks. Of paramount importance to the success of any VE is realism; entities must move and behave believably and approximate the complexity of the real world. Such real-world fidelity is accompanied by the challenge of making immersive training in virtual reality (VR) more widely available, at costs significantly less prohibitive. A solution is presented to recreate the VE on low-cost PCs, reducing the cost of the VR software itself, yet preserving real-time performance. This paper presents a low-cost, PC-based VR development system within the framework of ESOPE-VR, a VR operator training simulator (OTS) prototype for power-utility personnel. PC-ESOPE-VR aims to provide the same or improved functionality and performance as the original, with a 3-D visual interface, voice recognition and feedback, navigation and manipulation facilities, and expert system, multimedia and multi-user (distributed) support, yet address the practical demands raised above. The PC-based system is also compatible with the original; it can draw on existing ESOPE-VR power component libraries and support the automatic synthesis of a virtual power station environment from its single-line diagram representation. The approach used towards fulfilling all these issues is described, followed by key implementation results
Keywords :
computer based training; expert systems; graphical user interfaces; power engineering computing; power engineering education; power stations; virtual reality; 3-D visual interface; ESOPE-VR; ESOPE-VR power component libraries; PC-oriented virtual environment; VR operator training simulator; complex procedural tasks; expert system; feedback; manipulation facilities; multi-user support; multimedia; operator training; power-utility personnel; real-time performance; single-line diagram representation; virtual power station environment; virtual reality; voice recognition; Automatic speech recognition; Costs; Personal communication networks; Personnel; Software performance; Software prototyping; Speech recognition; Virtual environment; Virtual prototyping; Virtual reality;
Journal_Title :
Power Systems, IEEE Transactions on