• DocumentCode
    1419996
  • Title

    Collision detection and response method for markerless camera-based games using motion boundary estimation

  • Author

    Lee, Daeho ; Park, Kiseo ; Park, Youngtae

  • Author_Institution
    Coll. of Liberal Arts, Kyung Hee Univ., Seoul, South Korea
  • Volume
    56
  • Issue
    4
  • fYear
    2010
  • fDate
    11/1/2010 12:00:00 AM
  • Firstpage
    2178
  • Lastpage
    2184
  • Abstract
    Markerless camera-based games are more immersive and compelling than other types of games. However, it is difficult to select the proper methods for body segmentation and motion detection, because they should be fast processed for real-time responses. Therefore, collision detection and response between virtual objects (VOs) and human bodies are estimated using collision regions. In this paper, we propose a novel collision detection and response method capable of overcoming many disadvantages of previous markerless games. The proposed method is based on frame difference processing, and estimates motion boundaries (MBs); therefore, the method is fast processed. The MBs, which consist of vertices having motion vectors (MVs), are valid boundaries that can detect collisions with VOs. To estimate MVs and MBs, fast polygonal approximation and vertex matching are applied. Thus, MBs can be fast estimated, collisions can be correctly detected, and VOs respond to moving bodies instead of collision regions. The experimental results of the collision detection and response between human and VOs show that the proposed method properly estimates MBs and guarantees precise collision responses. Therefore, the proposed method can be used in camera-based games requiring high performance.
  • Keywords
    approximation theory; cameras; computer games; image matching; image segmentation; motion estimation; object detection; body segmentation; collision detection method; fast polygonal approximation; frame difference processing; markerless camera-based games; motion boundary estimation; motion detection; motion vectors; response method; vertex matching; virtual objects; Accuracy; Approximation methods; Estimation; Games; Image edge detection; Motion detection; Shape; Camera-based games, motion boundary estimation, polygonal approximation, vertex matching, collision detection.;
  • fLanguage
    English
  • Journal_Title
    Consumer Electronics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0098-3063
  • Type

    jour

  • DOI
    10.1109/TCE.2010.5681088
  • Filename
    5681088